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Present in the system folder is a dummy Home Menu icon called dummy-c.icn.Īnother tone (albeit much more brief), which sounds nearly identical to the dummy sound stream present (and unused) in Kid Icarus: Uprising. The button can still be seen for a split-second seemingly randomly after choosing to quit any of the Multi-Man Smash modes after death/completion of the mode. The used "Quit" button still has the same figure icon as the character selection button instead of a more fitting one, suggesting that the button could have been changed late into development. The Wii U version allows you to select your Multi-Man gamemode from the character selection screen, so it's possible the button was intended for this functionality. The blue "Quit" button after a match of Multi-Man Smash used to be a button that took you to the character selection (identically to how Target Blast and Home Run Contest works) instead of out of the game altogether, which would have been more convenient but for unknown reasons was cut.
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The strings in question are as seen below: The Wii U version also has an unused set of animations pertaining to a potential Petey Piranha appearance, but these are not present in the 3DS version. The strings also appear in the Wii U version of the game, but in proper sequential order. Petey does not show up in this game or the Wii U version, making these strings quite suspicious. The ability to comment or leave short messages in profiles has been restricted by Parental Controls.
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You will not be able to use this feature. Sharing Images / Audio / Video / Long Text Data is restricted by Parental Controls. on Nintendo 64, where the hand can be seen picking up toy versions of the characters before bringing them to life in order to battle.This text refers to Parental Controls blocking the Sharing feature. This is clear in the intro to the original Super Smash Bros. These collectibles are brought to life by the imagination of a child, who is represented by the villainous (or perhaps just misunderstood) Master Hand. itself is that each character is actually a toy, which explains why the franchise has focused so heavily on trophies in the past. While the fighting component is more obviously skewed towards bombarding consumers with crossovers, there's actually a timeline and lore associated with Super Smash Bros.
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The focus of the series is to feature characters from throughout Nintendo's past (and more recently gaming history as a whole) in an all-out brawl to see who the strongest character is. is immediately apparent for anyone with even a passing knowledge of the video game industry, but the franchise's lore and timeline can be a bit confusing.